Published
December 6, 2025
| Pages: 43-57 | Views: 421
Abstract
In the context of Indonesia’s shifting cultural landscape, where traditional values like gotong royong (mutual cooperation) risk erosion due to digital individualism, this study examines the impact of integrating traditional Malay Riau games into Project-Based Learning (PjBL) on primary school students' social cohesion skills. Grounded in social constructivism and culturally responsive pedagogy, the research aimed to empirically assess whether culturally adapted PjBL enhances teamwork, empathy, and collective responsibility. Using a quasi-experimental mixed-methods design, 242 fifth-grade students across four schools participated in a 12-week intervention featuring games like terompah panjang and tarik upih embedded in PjBL modules, while control groups followed standard curricula. Quantitative results revealed significant improvements in social cohesion skills (η² = 0.26), particularly teamwork and mutual aid, supported by qualitative insights highlighting embodied learning and cultural reconnection. The findings align with theories emphasizing social interaction and cultural relevance in skill development while revealing the need for additional scaffolding in conflict resolution. The study contributes a replicable model for balancing global pedagogies with local cultural imperatives, offering implications for curriculum design and teacher training in multicultural education systems.
Listen -
References
- Baghirov, H. (2024). Impact of innovative education on the political and social life of the society [Impacto da educação inovadora na vida política e social da sociedade] [Impacto de la educación innovadora en la vida política y social de la sociedad]. RGSA–Revista de Gestão Social e Ambiental, 18(6), Article e05689. https://doi.org/10.24857/RGSA.V18N6-006
- Charosky, G., Hassi, L., Papageorgiou, K., & Bragós, R. (2022). Developing innovation competences in engineering students: A comparison of two approaches. European Journal of Engineering Education, 47(2), 353–372. https://doi.org/10.1080/03043797.2021.1968347
- Cheng, C.-C., & Carolyn Yang, Y.-T. (2023). Impact of smart classrooms combined with student-centered pedagogies on rural students’ learning outcomes: Pedagogy and duration as moderator variables. Computers & Education, 207, Article 104911. https://doi.org/10.1016/j.compedu.2023.104911
- Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). SAGE Publications.
- Elumalai, G., Chinanapan, K., Choeibuakaew, W., Iqbal, D. R., & Abadi, F. H. (2022). Can model-based approach in physical education improve physical fitness, academic performance, and enjoyment among pupils? A systematic literature review. Science and Education, 10(4), 21–28. https://doi.org/10.13189/saj.2022.101304
- Finnestrand, H., Vie, O. E., & Boak, G. (2023). Critical incident technique and action learning to enable organizational learning. Action Learning: Research and Practice, 20(3), 221–238. https://doi.org/10.1080/14767333.2023.2255839
- Gay, G. (2018). Culturally responsive teaching: Theory, research, and practice (3rd ed.). Teachers College Press.
- Hermandra, H., Mustafa, M. N., & Zulhafizh, Z. (2020). Kualitas Kepemilikan Pengetahuan Simbol Melayu Bidang Permainan di Kalangan Mahasiswa. GERAM: Gerakan Aktif Menulis, 8(2), 11-17.
- Indriati, L., Mai, N., & Yeen-Ju, H. T. (2024). Enhancing authentic assessment in large-class design education through authentic project-based learning. International Journal of Learning, Teaching and Educational Research, 23(9), 432–452. https://doi.org/10.26803/ijlter.23.9.22
- Jia, L., Jalaludin, N. A., & Rasul, M. S. (2023). Design thinking and project-based learning (DT-PBL): A review of the literature. International Journal of Learning, Teaching and Educational Research, 22(8), 376–390. https://doi.org/10.26803/ijlter.22.8.20
- Kilolu, L., Selarque, S., & Chow, L. (2024). A place-based feminist approach to decolonizing energy planning: Developing a community-based evaluation tool for Molokaʻi. Journal of Design and Science, 17. https://doi.org/10.1162/00c13b77.34f2763c
- Kwon, K., Rutherford, M., & Gunton, T. (2024). A new model for selecting valued components in environmental assessment: Lessons from an Indigenous-led cumulative effects management program. Environmental Impact Assessment Review, 106, Article 107519. https://doi.org/10.1016/j.eiar.2024.107519
- Leow, F. T., & Neo, M. (2023). Critical factors for enhancing students’ collaborative learning experiences in a project-based connectivism learning environment. International Journal of Learning, Teaching and Educational Research, 22(7), 388–410. https://doi.org/10.26803/ijlter.22.7.21
- Maros, M., Korenkova, M., Fila, M., Levicky, M., & Schoberova, M. (2023). Project-based learning and its effectiveness: Evidence from Slovakia. Interactive Learning Environments, 31(7), 4147–4155. https://doi.org/10.1080/10494820.2021.1954036
- Munir, M. T., Jamwal, P. K., Li, B., Carter, S., & Hussain, S. (2025). Revolutionising engineering pedagogy: The role of 3D printing in modern engineering education. Innovations in Education and Teaching International, 62(2), 575–593. https://doi.org/10.1080/14703297.2024.2346554
- Porat, E., Shamir-Inbal, T., & Blau, I. (2023). Teaching prototypes and pedagogical strategies in integrating Open Sim-based virtual worlds in K-12: Insights from perspectives and practices of teachers and students. Journal of Computer Assisted Learning, 39(4), 1141–1153. https://doi.org/10.1111/jcal.12786
- Putra, D. D., Pamungkas, A. S., Nindiasari, H., Fathurrohman, M., & Porter, A. (2024). Impact the Labirin: The Board Game on the Student's Numeracy Ability. Journal of Research and Advances in Mathematics Education, 9(1), 32-42.
- Saimon, M., Lavicza, Z., & Dana-Picard, T. N. (2023). Enhancing the 4Cs among college students of a communication skills course in Tanzania through a project-based learning model. Education and Information Technologies, 28(6), 6269–6285. https://doi.org/10.1007/s10639-022-11406-9
- Santhosh, M., Farooqi, H., Ammar, M., Siby, N., Bhadra, J., Al-Thani, N. J., Sellami, A., Fatima, N., & Ahmad, Z. (2023). A meta-analysis to gauge the effectiveness of STEM informal project-based learning: Investigating the potential moderator variables. Journal of Science Education and Technology, 32(5), 671–685. https://doi.org/10.1007/s10956-023-10063-y
- Setiani, G. A. K., & Handayani, D. A. P. (2022). Permainan Ular Tangga: Media Pembelajaran Siswa Kelas V Sekolah Dasar. Mimbar Ilmu, 27(2), 262-269.
- Sierra-Martínez, S. (2025). What have we learned about participation? Reflections from practice. International Journal of Qualitative Studies in Education, 1-17.
- Singer, A., Aguirre-Jaimes, S., White, A., Vigeant, M., & Jarvie-Eggart, M. (2024). First-year design projects and student perceptions of the role of an engineer. IEEE Transactions on Education, 67(5), 669–680. https://doi.org/10.1109/TE.2024.3406221
- Slattery, E. J., Butler, D., O’Leary, M., & Marshall, K. (2024). Teachers’ experiences of using Minecraft Education in primary school: An Irish perspective. Irish Educational Studies, 43(4), 965–984. https://doi.org/10.1080/03323315.2023.2185276
- Söderqvist Forkby, Å. (2024). “Their husbands were sneaking around in the bushes”: The need for anti-racist social work in Swedish activation programmes. European Journal of Social Work, 14(4), 444–457. https://doi.org/10.1080/2156857X.2022.2061581
- Tameon, S. M. (2018). Peran Bermain Bagi Perkembangan Kognitif dan Sosial Anak. Ciencias : Jurnal Penelitian Dan Pengembangan Pendidikan, 1(1), 26–39. https://doi.org/10.70942/ciencias.v1i1.11
- Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.
- Yong, M. F., & Saad, W. Z. (2023). Fuelling grammar mastery and 21st century skills through project-based learning. Pertanika Journal of Social Sciences & Humanities, 31(1), 99–124. https://doi.org/10.47836/PJSSH.31.1.06
- Zaki, A., Mulbar, U., Husniati, A., & Naufal, M. A. (2024). Integrating local wisdom with project-based learning to enhance 21st-century skills in the Society 5.0 era. Journal of Education, 3(7), 1821–1831. https://doi.org/10.62754/joe.v3i7.4341
Keywords
Project-Based Learning, traditional games, social cohesion, culturally responsive pedagogy, primary education
Affiliations
Nurhayati Nurhayati
Universitas Negeri Padang
Jamaris Jamaris
Universitas Negeri Padang
Sufyarma Marsidin
Universitas Negeri Padang
Mudjiran Mudjiran
Universitas Negeri Padang
Darmansyah Darmansyah
Universitas Negeri Padang
Downloads
Download data is not yet available.