Augmented Reality Edu-tourism for Literacy and Numeracy: Analysis of the Learning Behavior Patterns of Elementary Students.
Keywords:
Edu-tourism, Augmented Reality, learning behavior patterns, literacy, numeracyAbstract
The Augmented Reality technology that combines elements of the real world with digital content is expected to enhance student engagement and facilitate the understanding of abstract concepts in literacy and numeracy. This research aims to analyze the learning behavior patterns of elementary school students in literacy and numeracy learning through Augmented Reality (AR) Edu-tourism. This study employs a qualitative research method with a case study design involving 53 fourth and fifth-grade elementary school students. Data were collected through direct observation, interviews with students and teachers, and documentation of the learning process. The results indicate that the use of AR Edu-tourism positively impacts students' learning behavior patterns. Students demonstrated active engagement in learning, particularly during material exploration activities presented through interactive and appealing AR visualizations. Additionally, students were more willing to ask questions and discuss with their peers, reflecting an increase in social interaction and collaboration. AR-based learning also made it easier for students to understand numeracy materials that are often perceived as difficult, while enriching the literacy learning experience with more contextual and engaging content. However, some technical challenges and varying levels of digital skills among students posed difficulties in implementing the learning process. Overall, this study concludes that AR-based Edu-tourism can be an effective approach to enhancing students' learning behavior patterns and supporting optimal learning outcomes in elementary schools.
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